Distortion is always visible with good attention to detail, especially when only one creature on the entire map is distorted.
Okay, I'll take a closer look when I have time.
You can disable the glow effect after the dead animation finishes; you can see this in my HoMMVII mod. There, copies of the xdb files were made with the addition of _die in their names. There is a parameter called CycleCount; set the value to 1, and the effect will be disabled.
I know how the "CycleCount" parameter works. I'm talking about the fact that the presence or absence of this effect is not very noticeable when the death animation is playing. Although, I can fix this minor issue.
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884