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Phoenix Vision – a comprehensive modification of the game’s visual aspects.

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footman
Distortion is always visible with good attention to detail, especially when only one creature on the entire map is distorted.

Okay, I'll take a closer look when I have time.
footman

You can disable the glow effect after the dead animation finishes; you can see this in my HoMMVII mod. There, copies of the xdb files were made with the addition of _die in their names. There is a parameter called CycleCount; set the value to 1, and the effect will be disabled.

I know how the "CycleCount" parameter works. I'm talking about the fact that the presence or absence of this effect is not very noticeable when the death animation is playing. Although, I can fix this minor issue.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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