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Phoenix Vision – a comprehensive modification of the game’s visual aspects.

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#90
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Frozensoull
I tried to make sure that mip-maps were enabled for all creature textures during saving, but I must have missed some places.

And does it really distort the image? In theory, the absence of mip-maps only affects the graininess when viewed from a distance.


The glow effect is missing on the dead animation for both the Dead and the Battle Griffons. I could add it, of course, but I'm not sure if it would be worthwhile for this animation. When a creature dies, you can't really see these armor elements that are supposed to have a glow.

Regarding the Zealots. I didn't really notice these small model defects before. If I decide to continue developing the "PV" project, I might use your suggestion, thank you.

The distortion is always visible if you pay close attention, especially when only one creature on the entire map is distorted.

You can disable the glow effect at the end of the dead animation. You can see how it's done in my HoMMVII mod; there are copies of the xdb files with the addition of _die. They have a parameter called CycleCount; set the value to 1, and the effect will be disabled