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Phoenix Vision – a comprehensive modification of the game’s visual aspects.

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footman
A couple of notes regarding the Royal Griffin:
1) The texture doesn't have mip-maps, which causes it to distort when the camera moves away.

I tried to make sure that mip-maps were enabled for all creature textures, but I guess I missed some places.

And does it really distort noticeably? In theory, the absence of mip-maps only affects the granularity when viewed from a distance.
footman

2) The "dead" animation is missing the glow effect.
And regarding the Zealot, you can use my model from the FEM pack; all bugs and minor issues have been fixed there.

The glow effect is also missing on the "dead" animation for the Battle Griffins. I can add it, of course, but I'm not sure if it makes sense for this animation. When a creature dies, these armor elements, which should have a glow, are not really visible anyway.

Regarding the Zealots. I didn't really notice these small defects in the model before. If I get the desire to continue developing the "PV" project, I might use your suggestion, thank you.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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