A couple of notes regarding the Royal Griffin:
1) The texture doesn't have mip-maps, which causes it to distort when the camera moves away.
I tried to make sure that mip-maps were enabled for all creature textures, but I guess I missed some places.
And does it really distort noticeably? In theory, the absence of mip-maps only affects the granularity when viewed from a distance.
2) The "dead" animation is missing the glow effect.
And regarding the Zealot, you can use my model from the FEM pack; all bugs and minor issues have been fixed there.
The glow effect is also missing on the "dead" animation for the Battle Griffins. I can add it, of course, but I'm not sure if it makes sense for this animation. When a creature dies, these armor elements, which should have a glow, are not really visible anyway.
Regarding the Zealots. I didn't really notice these small defects in the model before. If I get the desire to continue developing the "PV" project, I might use your suggestion, thank you.
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884