I would like to once again thank the HotA developers for the excellent New Year's gift. The Wastes are absolutely amazing, a solid ten out of ten for atmosphere and visuals, and I personally really enjoyed the music. The new Mysticism was a pleasant surprise – testing revealed that a starting mage hero with Mysticism (for example, Axis) now develops much more quickly and is less critical of the absence of a well within sight range. Interference pleased me with the fact that it allowed me to restore Resistance to its classic form, and thus HotA took the last step away from WoG, which abuses "balancing" skills under old icons.
Interference gave me an idea, which I will present as a separate suggestion. Perhaps it has already been suggested (and rejected), but I can't read the entire forum, sorry.
Background.
A mage can change matter, move it, and give it various properties through the power of his mind. But what if he allows doubts to cloud his mind? What if the distrust of others is stronger than his faith in miracles?
From this, we derive the skill – Confusion/Subjugation/Suppression/Oppression.
At basic, advanced, and expert levels, it reduces the SP reserve (or knowledge with a corresponding reduction in the SP reserve – the mechanics should be better thought out by specialists) by 5/10/15% (values are negotiable).
A specialist in this skill is up to the lore specialists, but even Tarnum fits here (as a wild barbarian who doesn't really like magic and once countered Bracadoune).
Artifacts – for some reasons, it is highly desirable that they compete with Interference artifacts for their slots and do not give a very large bonus (so that a well-developed specialist hero does not become worse than a sphere of prohibition for a pumped-up mage due to the complete absence of magic points or almost complete absence of magic points and a funny amount of power with which he can use the available magic).
Alternatively, this skill can be introduced instead of the unpopular Eagle Eye. In this case, specialists in it can become specialists in the new skill with a slightly rewritten trivial (although, in fact, not quite – there are mages who are specialists in Eagle Eye). At the same time, the dispersion by reducing the probability of finding a must-have for dad will not increase, and the new skill will be much more interesting and useful in the future than Eagle Eye (if it drops).
The skill does not go beyond the classics and does not stand out from the general range of skills. The skill is not an overpowered or situational outsider. The skill fits well into the lore and does not violate the game mechanics. The skill essentially duplicates the work of Interference (but not exactly) and will not look like a crude addition.
The downside is that mages already have reduced intelligence. The upside is that in the late game, there will be a chance to take a significant chunk of the enemy mage's elementals, even before the battle begins, with an expert in Intelligence, 50 knowledge, and the ability to visit mana vortexes (x2 mana) and a source of magic (x2 mana) (a total of 3k mana).
As a countermeasure, you can also introduce the skill Freedom of Thought (or rewrite Eagle Eye for it, if the first suggestion is to be introduced separately, hmm).
A magical skill that, at basic/advanced/expert levels, reduces the effectiveness of Interference and Confusion/Suppression/Subjugation/Oppression by 20/35/50%, respectively (numerical coefficients are up to the specialists).
Artifacts – +5/10/15%, respectively.
Specialist – +5% per level, which will allow you to do without artifacts at high levels of pumping (but not exactly).
The upside is that it is not a must-have, but a very useful skill in general, allowing a mage to survive even if he is facing a pumped-up specialist who has set out to reduce the effectiveness and number of enemy spells in general. It allows you to significantly change Eagle Eye and – for once! – make it not a laughingstock, but a normal ability. In theory, it will give specialists on large maps the opportunity not only to raid mills but also to fight.
I hope I managed to come up with something remotely logical and structured. It's still night, and my thoughts are a little scattered. In any case, I will be happy to discuss/read your assessments.
I will leave the coefficients and other joys to the professionals and balancers. I will be glad if the idea is accepted; I will be no less glad to hear an explanation of why, in fact, not.
All the best, creative success, and more grateful audience. Thank you for the game.