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#10
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List of changes from 01/13/20:
The map has been adapted for ERA 2.9.4.
(The list of changes is cumulative; it hasn't been updated recently, but some changes were present in map versions uploaded to the forum after October 31, 2019)
Many monsters of the Mercenary faction have been added/replaced.
Some Mercenary heroes have been rebalanced. The class of the Andra hero has been changed.
The scenario for a potential battle with the Mercenary leader, Siren, has been changed. Now, a message is displayed during the battle about the stolen artifact (without it, this battle is intended to become impossible for the player, as Siren may be involved in further quests from Vano. However, the possibility of fighting the Mercenary leader has been left in place, for overall consistency with the map's story).
The monsters of the Cyborg hero have been replaced. Now, he is guarded by only 2 stacks of creatures, in a small number.
One of the monster types in the X-10 laboratory has been replaced. Now, in addition to zombies, you will have to fight a Drone-Overseer X-10.
The visuals and locations of some artifacts that provide resources have been changed.
The specializations of some heroes from the Mercenary and Monolith factions have been changed.
The battlefield has been reworked; the Defs and parameters of creatures in the Battle for the Oasis event have been changed.
The Def and parameters of the Archangels have been changed.
The "Random Hero" script has been fixed (in the latest map modification, some starting AI heroes were changed, but the hero number of Rashka in this script was not changed. This led to a situation where he could be involved in this script and "physically fly off the map").
The "Random Hero" script and "Neutral Enhancement" have been generally made more difficult, starting from level 30 of the Marked One (enhancement occurs every 5 levels, up to and including 50).
About ten creatures have been changed (Defs, special abilities, upgrade paths, and names have been changed).
Descriptions have been added for some in-game events, including introductory dialogues.
Part of the "War Machines I" script, concerning the ballista, has been reworked. Now, the chance for the Judgement ability is 50%, and a message is displayed in the battle log when it is activated, and a unique animation is played. A description of the Judgement ability's mechanism can be found in the introductory dialogue and in the text file included in the archive.
An animation has been added for the "Deadly Poison" ability of the Winged Gorgon creature.
Animations and sound effects for the abilities: Regeneration, Resurrection, and Vampirism have been changed.
An animation has been added for the ballista with the Artillery skill when the target's speed is reduced.
Sound files have been added for some of the changed creatures to match their appearance (the sound of a chainsaw for the zombified, etc.).
The starting artifacts and portraits of some heroes participating in the "Random Hero" script have been changed.
The "Random Heroes" and "Neutral Enhancement" scripts have been adapted for the BattleReplay plugin (an update by PerryR) for most battles (for those battles that do not support replay, an additional notification is usually displayed). Due to the BattleReplay being enabled by default, the Eagle Eye skill has been disabled and Homestead has been added.
The method of activating the dialogue for choosing a build for Klyak has been changed. Now, the change occurs by clicking the right mouse button on the "next hero" icon (the icon's Def has been changed to visually represent the changed properties of the key).
The parameters of the Azure Dragon have been changed. The composition of troops, secondary skills, and spells of the AI hero Koschei have been changed. Some creatures on the adventure map have been replaced. The parameters of the Monolith Prophet creatures have been changed. The spawn of anomalies has been removed after a certain stage of the storyline mission (joining Klyak).
The ability to resist blindness has been added to the pseudohounds in the "tunnel with a controller on the Radar" event.
The area with the Brokhild hero has been redrawn (the sanctuary has been removed, and other objects have been added: decor + utilitarian).
The chance for the ballista's "Judgement" ability has been increased to 50%. When a judged creature is resurrected during battle, its color is changed to gray to visually indicate that THIS creature will not be able to survive this battle.
A message has been added to the "Joining the Guide" event with the possibility of creating a "Control Point," in case the subsequent quest from Vano leads to the impossibility of further progress (this is a rare case, but possible).
The parameters and special abilities of the Overseer X-10 creature have been reworked.