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Walkthroughs for custom maps.

#3005
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Obi

While playing the Way Home map, I found a funny feature, most likely not intended by the author: when the player has to open the last black tent, four strong heroes are released, pass through a one-way portal, learn the "Fly" spell at the event, and then land. They can land in four different locations, so you can simply dig up those locations, and they won't be able to land. But then a problem arises: the heroes simply don't want to swim through the one-way portal in that case. However, if you do this:



, i.e., dig 2 pits only on one side, and place 3 boats on the other side, blocking the landing, the AI will also not swim into the portal. But, as soon as you sink one of the boats, it will swim in and land. In this case, all four of these heroes can be killed one by one, and exactly when the player wants. ....

This useful "luring into the water" mechanic, as far as I remember, was also present in Xiedu, when after landing on new respawn points from the north, a powerful AI enemy would arrive. It could be "drowned" in a puddle near the Castle in a similar way, which required almost all heroes to be used. And on one of the maps by the author Woxin, there was a water-swamp respawn point. There, it was necessary to place boats and pits in many places to delay the AI and release it at the right moment (the AI didn't know how to walk on water, but it did know how to summon a boat - so you had to "stand guard" at the necessary points so that the AI wouldn't accidentally summon the "wrong" boat).