Skip to content

Walkthroughs for custom maps.

#3004
Auto-translated
Nasos
Should we stop attributing words to our opponents and playing mind games?
In none of my posts did I urge anyone to play "10 times more inconveniently" or suggest that everyone else should do the same. My opinion is just my opinion; if someone disagrees, I'm not forcing it on anyone.
You, young man, asked me to explain my motives, and I tried to do so. That's all.

Added 5 minutes ago

It's like trying to convince someone who plays with HD – and practically anyone else – of anything.
People are quite stubborn.

Added 12 hours 29 minutes ago

Let's consider an analogy with a bicycle. Why do people ride mechanical devices in their "bare" form, which were invented 200 years ago? After all, there are more convenient devices. Would it occur to you to ask a cyclist, "Why are you so attached to this outdated mechanism? After all, its developers simply didn't have enough time/money/technology and knowledge to come up with something more perfect. Switch to a Segway – you don't have to pedal."

Added 31 minutes ago
I'll add that some HD features, such as the instant buyout of the desired hero, are hard to call anything but cheating. Many won't agree, saying that buying out a hero is just a matter of time. So, why bother, for example, with generating convenient starting saves or the morale of 3 stacks in a row, without which you can't win a battle – because the desired event will happen sooner or later anyway? So, let's just draw the desired layout in some plugin.

The fact that I figured out some things for you is my mistake; I apologize if it offended you. In any case, my post was written because of a simple desire to argue, not to throw a stone at you.

"Useful and necessary" is a relative concept. I won't guess what you personally mean by it, but if "useful and necessary" = "bringing money," then now, when esports is developing rapidly, many "hardcore gamers" earn millions of dollars just by playing computer games.

While playing the Way Home map, I found a funny feature, most likely not intended by the author: when the player has to open the last black tent, four strong heroes are released, pass through a one-way portal, learn the "Flight" spell at the event, and then land. They can land in four different locations, so you can simply dig up these locations, and they won't be able to land. But then there's a problem: the heroes simply don't want to swim through the one-way portal in that case. However, if you do this:



, i.e., dig two pits only on one side and place three boats on the other side, blocking the landing, the computer will also not swim into the portal. But as soon as you sink one of the boats, it will swim in and land. In this case, all four of these heroes can be killed one by one, and exactly when the player wants. Although, maybe I've just reinvented the wheel, and everyone has been playing the map this way. What I've learned as a developer is that you need to pay very close attention to the units that will attack the player from the sea and always leave them a landing point that the player will not have access to, for example, by blocking it with some gates.