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General questions and discussions.

#540
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The purpose of introducing the object is to provide visual and atmospheric diversity (primarily for the wastelands, but it should be considered that in the future, they will also serve as the starting terrain for cities, meaning they will be roughly like snow is now, so simply removing it from the snow is not a definitive solution). No particular gameplay role was intended (except perhaps to provide a slight boost to the Tower on Jeboom). Now, we just need to figure out what minimal measures can be taken to eliminate its negative impact on gameplay.

Atmospherically, the object doesn't exchange resources; instead, it allows converting one resource into another. Therefore, any other approach would not be very appropriate.
socola
I don't think tweaking the value will significantly improve the situation. Even if the value is set to around 10,000, this object will still be easily defeated in the early stages of the second week.
It will only be defeated if it is even within reach. It only appears on two types of terrain, and with a value of 10,000, it is unlikely to spawn (and with a value of 15,000, it will definitely only spawn as treasure). Therefore, intensive use of the object is unlikely to occur in most games. And if the object does appear in treasure as a valuable object, wouldn't the player still prefer Utopia instead? If they would, then it is unlikely that the object can be considered overpowered.

Banning the object everywhere except on Jeboom is a possible option, but changing the value is preferable. For now, it is not very convincing that it cannot help.

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