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Okay, you can build structures at the moment of capturing a Castle. Alternatively, you can build them initially and reset the growth in 1 day of the week using a trigger for the new day (but the first reset will need to be done manually). Something like this:
for i = 16, 28, 2 do local count = GetObjectDwellingCreatures('houseInferno', i) if count ~= - 1 then SetObjectDwellingCreatures('houseInferno', i, 0) end end
function NewDay() if GetDate(DAY_OF_WEEK) == 1 then for i = 16, 28, 2 do local count = GetObjectDwellingCreatures('houseInferno', i) if count ~= - 1 then SetObjectDwellingCreatures('houseInferno', i, 0) end end end end