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Ideas and suggestions.

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#958
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Property and mysticism were adequately buffed. The idea of balancing all skills is completely utopian and nonsensical, in my opinion. It's normal that there are top-tier skills and weaker ones - that's what the game is based on. Some utterly useless skills should be buffed (so Eagle Eye becomes at least somewhat usable, for example), and that's where it should stop. It's far more important to at least somewhat balance the towns, so that in the same Jebus Cross there aren't bans of under 10k. The Djinn Lamps work great for Tower, and they added individuality to that town.
There's also a suggestion at the "thinking out loud" level: in Jebus Cross, make it possible to optionally disable terrain penalties (except sand) - this would greatly balance things. Cove, Tower, and Swamp (although to a lesser extent) are weak largely due to the penalty. Similarly - on XL maps, allow all towns to build level 5 mage guilds.

And yes, I think Lizard is right, even if he put it a bit bluntly. I have nothing against casual players who have never played online, but it is the online community (not just ХВ) that is the driving force behind the game's development. Without online play, there would be no Heroes in its modern form.