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Sav, thank you for the detailed response. Limiting the battle to 100 rounds can introduce much bigger changes to the game than it seems at first glance. For example, capturing the maximum number of skeletons on dirt with a single angel was previously a 100% reliable strategy (requiring 2-3 morale points), but now, these morale points might not appear within 100 rounds, resulting in a loss (the probability is low, but it exists). Just now, I finished a real game where this happened in the very last rounds. I can also provide examples of battles where there is a chance (albeit low) of exceeding these 100 rounds. I don't think this is a good thing. It only adds more randomness to the game, where you can lose simply because the required morale points don't appear within 100 rounds. Do you think this is fair? By the way, an "infinite" battle between players can sometimes also come down to waiting for the right moment for morale to appear.