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Ideas and suggestions.

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#927
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The new "Warlock's Laboratory" building on XL maps is simply an overpowered element. Essentially, instead of four valuable resources, we get one that can be converted in any way. Easy to build in GM. I would also like to understand the principle behind the changes made. For example, if they decided to nerf overpowered strategies, why didn't they reduce the most significant abuse in the game – the Moon Wall? Why were the skills reduced in this particular way, and not another? What was so wrong with intelligence? And diplomacy is a completely separate topic. It's completely unclear how this will affect the balance. This is not criticism, I just want to understand the logic. Thank you for the work you've done, but many of the changes/innovations are very controversial.