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By the way, one of those quests could be easily completed in retrospect, almost on autopilot. It's something like a branching path, but with a clear abyss visible after just one turn. It's not a "snowball" challenge that you necessarily have to undertake; it's a literal choice between "giving up on the game" and "continuing the game." Moreover, I'm not considering role-playing or personal feelings towards the NPC, whom I'm not criticizing; it's just that, for the reasons mentioned above, it seemed to me that even one's opinion about the character didn't matter there. Perhaps the intention was to show how people are willing to forget about pride and dignity to save their lives, but for me, it was more about "how to play according to the given rules in a way that doesn't result in the character's demise."