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Плагин Fresh Mod для SOD

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#235
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It would be great to add the ability to enable interface improvements (such as exchanging artifacts within a city, plus adding the ability to estimate movement ranges during an opponent's turn), as well as improvements to fix generator bugs, separately from purely gameplay changes in the Freshmod (including native troops in objects). Right now, much of what is presented as "no gameplay changes" actually changes (and in my opinion, significantly worsens) the gameplay. This would allow leading players to include the Freshmod in Tournaments as the default in the future (currently, it is usually only by mutual agreement). But even with the generator fixes, you need to proceed with extreme caution. Perhaps, for small templates like the Community Map Kit (CMK), "road alignment" is great; but for XL+U, this could lead to a weakening of non-linearity, and consequently, a deterioration in the interest of the gameplay. Added after 1 hour: Currently, from the so-called "Basic, non-disableable changes": 1. The main sticking point is that it simplifies the restructuring of the game map below any criticism. Absolutely unacceptable. 2. Personally, I don't like it, but I can accept it. 3. Unacceptable - it removes randomness, reducing the interest of the gameplay. 4. I don't like it as a gameplay change, but I can accept it (I would like accurate information on how the value has changed). The remaining points are either not bad or good (only point 14 raises questions: what exactly are the changes?). In total: If points 1 and 7 are removed (or moved to Gameplay changes), I think the Freshmod will become in demand as the default in many Tournaments. It is also possible to make a separate, switchable option from the other Gameplay changes to enable "native troops from Hives and Conservatories," as the most significant, but also quite interesting, gameplay change.
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