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HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.

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Phoenix 2100
I meant, if an invisible creature is used in all animation types, and a moving effect is applied – a stance, a strike, a shot... It will take about twenty minutes, but at least the walking animation will be fixed. In theory...

Added 3 hours 46 minutes later
It all worked out – I tried to implement my idea on the Legionnaires. All animations are perfect, including the movement animation. Now I'll finish the rest and upload them.

He approached the task creatively; in principle, this is an acceptable solution. In any case, it's better than the jumping animation. But ideally, the animation itself should be edited; I've already explained that it's very easy (in fact, it's even easier than applying an effect to an empty creature). I don't have the time or desire to deal with importing and exporting to the fifth game right now, but if someone (for example, comrade Footman) sends me the movement animation used for creatures from the 7th game imported into the 5th game, and the movement animation of the donor creature from the 5th game (for reference), in Max format, then I can edit the animation from the 7th game and send it back in the Max file for export into the game.

P.S. The position of the shot/projectile can also be edited. In the exhibition file, there is a shot; there are xyz values for the starting point of the projectile. Technically, it's easy to edit, but it can be tedious to adjust it to the exact desired point.
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