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HALL OF FAME!

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2nd place player Kyle


First, we scout the map. What do we see? The main things are two lamps with genies and a third town leading to the sea. Consequently, the initial tactic is: "Join the genies as quickly as possible, capture the town leading to the sea, build a shipyard there, and set sail to the neighbors." Next, we find out that fairies join us at the quarry, gargoyles at the sawmill, and pikemen at the third town.
After landing near the Warlock and capturing the town, we discover that he (the Warlock) builds a magic tower quite quickly, which contains a full set of spells, namely: "Fireball", "Anti-Magic", "Storm", "Resurrection" and most importantly — "Dimension Door". Therefore, the main goal is to capture the Warlock's castle with the fully built magic tower as early as possible.
Furthermore, through several replays, we find out that he doesn't build the tower before his 10th day, meaning the town should be captured no earlier than the eleventh day (although it can be captured sooner).
After capturing this town, everything becomes very simple... hit&run rules!

In my version, by days, it looked like this:

Day 1:
We leave all troops in the town except for one peasant and run up for a chest of gold (henceforth all chests are taken only for gold, except for one, which I will write about separately).

Day 2:
We buy a Barbarian. He takes the army and runs up for the fairies, but doesn't quite reach them and stops near the Knight. The Knight "pokes" the Barbarian and takes one goblin from him, while giving the peasant to the Barbarian (this is so that the Knight can run faster). Then the Barbarian joins the fairies and heads toward the morale statue. And the Knight captures the mine and heads up for resources.

Day 3:
We buy another Barbarian and, catching up with the first one, transfer the army to him, except for one goblin. Then the second Barbarian heads to the swamp for gold. The Knight, having taken a chest, runs around the mountains for the next one.

Day 4:
Knight: takes a chest, then wood, and runs up for the next chest and takes it. Then he turns west for wood.
Barbarian №1: Visits the statue and runs to the "mushrooms" for luck.
Barbarian №2: Takes a chest by the mountains and heads toward the chest located at the bottom of the swamp.

Day 5:
Knight: takes lumber and turns south for the next portion of lumber.
Barbarian №1: visits luck, then attacks the ogres and defeats them.
Barbarian №2: Takes a chest and runs to the next one, which is near the ogres in the swamp.

Day 6:
Knight: Having picked up lumber, he runs to the lamp and buys genies.
Barbarian №1: poking the Knight, takes the genies from him and runs to the pikemen guarding the town; seeing the genies, they quickly decide to join the victorious army.
Barbarian №2: picks up a chest, then a pile of gold, and heads east for diamonds.

Day 7:
Knight: Runs as fast as he can to the castle and picks up a chest, opening the way for the Barbarian, and takes all troops from the latter except for the genies.
Barbarian №1: Quickly breaking the town's resistance, captures it and immediately heads down. There he has to fight off pikemen who guard the second lamp.
Barbarian №2: having captured diamonds as a souvenir, heads west for a chest; taking it, he turns again and goes east.
In the captured town, we immediately erect a castle and buy a sorceress in it.
Sorceress №1: Giving the dwarves to the Knight for safekeeping and taking the remaining fairies for herself, she heads to the gazebo where she increases her level.

Day 8:
A shipyard is built in the castle and a boat is bought.
Knight: realizing that he suddenly has many troops, immediately rushes to perform deeds, namely captures the gold mine (killing ogres along the way), and having grabbed lumber, heads for the pikemen who guard a chest and sulfur.
Barbarian №1: after buying genies and seeing a beautiful girl nearby, decided to exchange... he took the fairies for himself and gave her a whole genie. And he rode off, inspired, to further deeds, namely down to the swamp to get the shield.
Barbarian №2: Seeing the beautiful fairies with his comrade, decided that he was more worthy of them and, rushing at Barbarian №1, took them. And he rode in the direction of the sawmill.
Sorceress №1: Ran to the Sanctuary and, having studied the "Summon Boat" spell there, decided to use it immediately. Having summoned a boat, she loaded herself into it.

Day 9:
Knight: In a stubborn struggle with the pikemen, he finally prevails, and having taken the resources, heads toward the diamond mine.
Barbarian №1: Attacking and defeating the ogres, takes the shield and heads to the sawmill; joining gargoyles there, he meets Barbarian №2, who was tormented by conscience... and accepting the fairies from him, decides to take a walk along the shore and there, again, meets a beautiful sorceress! This time he cannot resist and tries to win her favor with gifts. In the end, he is left with one fairy. And he no longer participates in our story.....
Barbarian №2: Conscience forced him to return the fairies. After that, he captured the sawmill and headed for a chest of gold.
Sorceress №1: Decided to swim a bit and sailed down, skirting the shore. There she again met an old acquaintance, who gave her all the genies, fairies, and the shield.

Day 10:
Knight: still running toward the mine.
Barbarian №2: Takes the chest and no longer participates in our story.....
Sorceress №1: decides to see overseas countries, and therefore lands near the Warlock's castle.

Day 11:
Knight: Finally reaches the mine, breaks through the dwarves, captures the mine, and collects nearby resources. And he no longer participates in our story.....
Sorceress №1: Looking around, decides to drop by the nearby town. But for some reason, she is not welcome there... But she didn't panic and, sending her troops into attack, captures the town.

• In the castle, Warlock №1 is bought; he takes all the army from Sorceress №1 and jumps south, where he meets some rude person... well, as they say, one word led to another... in short, the rude person is no more. In a state of distress, he jumps back to the town and, leaving all troops except for one gargoyle, heads southwest toward the second town (in hopes of finding peace).

• Next, Warlock №2 is bought; he takes the army and jumps to the elven castle, but he is not let in there either... some kind of pass is required... without hesitation, he captures this castle.

• Next, Warlock №3 is bought; he also decides to go on a journey, but this time north to the Barbarians, hoping that they will be kinder than the rest... He jumps first into elven territory (near the phoenixes), where Warlock №2, seeing his comrade, decided to wish him a safe journey and for good measure loaded him with genies, gargoyles, and the shield... just in case...

• Warlock №3 then jumps to the Barbarians... but guess what... he is not welcome there either... what bad luck... consequently, the barbarian castle also comes under our control. But during the battle, nearby cyclopes started picking on Warlock №3, and in a burst of righteous anger, he slaughtered them all... and noticing a chest nearby, took it, but distributed the gold to the troops as pay (i.e., the chest was taken for experience).

• Next, Sorceress №2 is bought; seeing how everyone around is mean, she decides (with one gargoyle) to go to a monastery. At the same time, someone told her that the monastery is in the far north, on Barbarian territory... and she immediately headed there.

• Sorceress №1: after everything that happened, finally decides to drop by the castle and see the sights...
Day 12:

• Warlock №1, seeing a beautiful lady near him, decides to get acquainted with her, but she turned out to be in a bad mood... In complete despair, he decides to commit suicide and summons a storm... the beautiful lady perishes along with him... for company... (by the way, this moment was replayed several times, because this lady has dwarves... and those devils have a chance that magic will not affect them....)

• Next, Warlock №4 is bought (it immediately seemed to me that he looks like a Japanese person); for some reason, he also decides to go to the monastery... but he didn't go north, but south... and there he met a Barbarian, and for some reason, he didn't like the Barbarian... I don't know why, but Warlock №4 imagined himself a kamikaze and... the Barbarian was gone... (that's it, yellow has vanished into oblivion....)

• Sorceress №1: having inspected everything at the Warlock's, decided to travel through beautiful elven places... but as you have already guessed, she met another beauty there, by the way, a prettier one... and she decided to get rid of her rival... which she managed to do.

• Warlock №2 felt like the owner of the castle... and he liked it. But not so fast, the old owner is running toward the castle... And Warlock №2 had nothing left to do but explain to him (the former owner) that the castle has already passed into other hands, and in general, one should take better care of things... (that's it, red has vanished into oblivion....)

• Sorceress №2 finally reached the far north and... there was no monastery there.., but instead some dirty knight (he probably got lost here and went wild), who started looking at Sorceress №2 strangely, and to be safe, she decided to teach him a lesson... but she got carried away and didn't notice when he passed away...

• Warlock №3 saw a beautiful lady with a nose ring; this interested him, and he decided to try putting a nose ring on himself too. But as everyone knows, without proper practice, this is a very painful procedure... And he thought that he needed to ask this lady for advice on how to properly put in a ring... But put yourself in the shoes of this lady... a person with a torn nose approaches you, covered in blood, and wants something... She was naturally frightened and blasted him with lightning... After which he felt insulted and... well, I think the end is clear to you.... (that's it, blue has vanished into oblivion....)
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13: