After capturing this town, everything becomes very simple... hit&run rules!
Day 1:
We leave all troops in the town except for one peasant and run up for a chest of gold (henceforth all chests are taken only for gold, except for one, which I will write about separately).
Day 2:
We buy a Barbarian. He takes the army and runs up for the fairies, but doesn't quite reach them and stops near the Knight. The Knight "pokes" the Barbarian and takes one goblin from him, while giving the peasant to the Barbarian (this is so that the Knight can run faster). Then the Barbarian joins the fairies and heads toward the morale statue. And the Knight captures the mine and heads up for resources.
Day 3:
We buy another Barbarian and, catching up with the first one, transfer the army to him, except for one goblin. Then the second Barbarian heads to the swamp for gold. The Knight, having taken a chest, runs around the mountains for the next one.
Day 4:
Knight: takes a chest, then wood, and runs up for the next chest and takes it. Then he turns west for wood.
Barbarian №1: Visits the statue and runs to the "mushrooms" for luck.
Barbarian №2: Takes a chest by the mountains and heads toward the chest located at the bottom of the swamp.
Day 5:
Knight: takes lumber and turns south for the next portion of lumber.
Barbarian №1: visits luck, then attacks the ogres and defeats them.
Barbarian №2: Takes a chest and runs to the next one, which is near the ogres in the swamp.
Day 6:
Knight: Having picked up lumber, he runs to the lamp and buys genies.
Barbarian №1: poking the Knight, takes the genies from him and runs to the pikemen guarding the town; seeing the genies, they quickly decide to join the victorious army.
Barbarian №2: picks up a chest, then a pile of gold, and heads east for diamonds.
Day 7:
Knight: Runs as fast as he can to the castle and picks up a chest, opening the way for the Barbarian, and takes all troops from the latter except for the genies.
Barbarian №1: Quickly breaking the town's resistance, captures it and immediately heads down. There he has to fight off pikemen who guard the second lamp.
Barbarian №2: having captured diamonds as a souvenir, heads west for a chest; taking it, he turns again and goes east.
In the captured town, we immediately erect a castle and buy a sorceress in it.
Sorceress №1: Giving the dwarves to the Knight for safekeeping and taking the remaining fairies for herself, she heads to the gazebo where she increases her level.
Day 8:
A shipyard is built in the castle and a boat is bought.
Knight: realizing that he suddenly has many troops, immediately rushes to perform deeds, namely captures the gold mine (killing ogres along the way), and having grabbed lumber, heads for the pikemen who guard a chest and sulfur.
Barbarian №1: after buying genies and seeing a beautiful girl nearby, decided to exchange... he took the fairies for himself and gave her a whole genie. And he rode off, inspired, to further deeds, namely down to the swamp to get the shield.
Barbarian №2: Seeing the beautiful fairies with his comrade, decided that he was more worthy of them and, rushing at Barbarian №1, took them. And he rode in the direction of the sawmill.
Sorceress №1: Ran to the Sanctuary and, having studied the "Summon Boat" spell there, decided to use it immediately. Having summoned a boat, she loaded herself into it.
Day 9:
Knight: In a stubborn struggle with the pikemen, he finally prevails, and having taken the resources, heads toward the diamond mine.
Barbarian №1: Attacking and defeating the ogres, takes the shield and heads to the sawmill; joining gargoyles there, he meets Barbarian №2, who was tormented by conscience... and accepting the fairies from him, decides to take a walk along the shore and there, again, meets a beautiful sorceress! This time he cannot resist and tries to win her favor with gifts. In the end, he is left with one fairy. And he no longer participates in our story.....
Barbarian №2: Conscience forced him to return the fairies. After that, he captured the sawmill and headed for a chest of gold.
Sorceress №1: Decided to swim a bit and sailed down, skirting the shore. There she again met an old acquaintance, who gave her all the genies, fairies, and the shield.
Day 10:
Knight: still running toward the mine.
Barbarian №2: Takes the chest and no longer participates in our story.....
Sorceress №1: decides to see overseas countries, and therefore lands near the Warlock's castle.
Day 11:
Knight: Finally reaches the mine, breaks through the dwarves, captures the mine, and collects nearby resources. And he no longer participates in our story.....
Sorceress №1: Looking around, decides to drop by the nearby town. But for some reason, she is not welcome there... But she didn't panic and, sending her troops into attack, captures the town.
Day 12: