Good time of day to everyone!
Since my result turned out to be significantly better than the others, I simply had to create a description of my walkthrough.
My last tournament, in which I participated and won, was conquering all of Europe from the shores of Iceland. The map was a Giant Map (Forward Vikings XL), but I completed it in 14 days (which is more than 35 cities and 7 opponents).
The main strategy for conquest was to strike at Europe from the center.
Here, the tactics are quite logical and similar.
I. Breakthrough.
Goal: to break through the Yellow player's line of defense and break through to the depths of his defenses as quickly as possible.
Means:
1. The main Hero, without buying anyone in the Castle, runs to the border with the Yellow player.
2. A secondary Hero is hired, who collects resources.
3. We approach the border (Gargoyles) and hire 50 thieves.
4. The Yellow Hero, in his last moments, defeats the Gargoyle - we jump out from behind the bushes and kill him! :)
5. Another of his Heroes is in our field of vision, but it is NOT worth attacking him (he is 5 times weaker, but it is impossible to win him, because his strong magic knocks me down). The conclusion is one - forget about the Hero and run to his Castle for magic. It was like horse racing at the Hippodrome - we ran TOGETHER (side by side) nose to nose to his Castle. IT WAS FUNNY! He reaches the Castle first, buys a boat and gets into it. I am HAPPY, because it is already day 121 (for me, this is the beginning of the week, and for him, it is not yet).
6. We take the Castle, and with magic, we can easily kill the Hero on the boat, BUT...
I thought that it is not worth killing him because there are 2 possible scenarios: he will realize that his Castle has been taken away and he will land (because the boat would NOT interfere with me, and I could not afford my own); or he might risk taking the Blue player's Castle (which would undermine the last one).
7. He still chose the first option, which allowed me to keep the boat.
Result: We have 2 Castles and 3 Heroes, 2 ships, and a good springboard for further attack, and all this by day 8 (121)!
II. Two Fronts
Goal: to open two fronts in the direction of two potential opponents.
Means: Creating 4 mobile units.
1. We give the first Hero a weekly Castle growth bonus + Magic, but we leave all units in the Castle, one by one. And we send him to the Red player.
2. We put the second Hero (with Socres) on a ship without an army.
3. The resource collector approaches the Castle at this time and will defend/attack from land.
4. Later, we hire a 4th Hero in our home Castle and put him on a ship.
I went to the Red player immediately on day 121.
But I was afraid to go to the Blue player - it was already too late... day 122 + another day for landing - this is already the middle of the week (the least FAVORABLE time).
But there was a "Red Button" ready - a Hero on a ship!
There were not enough troops to simultaneously defend the Yellow Castle and attack the Blue Castle. A very strong Blue player was approaching me from the north at the time when I was planning to attack him from the south.
Gargoyles joined this Hero, and his army looked very impressive:
25 Gargoyles
15 Griffins
10 Archers
30 Peasants
I, in turn, had one of each (Druids, Elves, Goblins, Centaurs) + 45 Thieves + 30 Butterflies, which joined me.
And I decided that as soon as I repel his attack, I will immediately go on the offensive!
I gave the main forces to the Hero who was going to attack the Red player.
Result: We defend the newly conquered areas without the help of offensive forces and prepare additional positions for attack.
III. Counterattack
Goal: to switch from defense to offense and deliver a crushing blow to the enemy.
Means:
1. To fight the attacking enemy (the Blue Player), we had to create a "Kamikaze Hero" (Mage Sandro with an army of single units).
2. As soon as I repelled his attack, 2 of my Heroes met in the sea and, combining their armies into one, one of them landed on the shore of the Blue player. This entire operation took exactly one day after the DEFENSE! (This is what the "Red Button" means). It was day 127.
3. And then it's a matter of technique. Again, my favorite FIRST day of the week, on which I capture Castles.
4. On the Red player's front, everything is more than calm and without problems. 2 Castles have already been captured, and 1 village of the Red player remained (he no longer has Heroes!).
5. The Blue player has one Hero left, who is near his last village. We surround him from two sides, and it turns out that one Hero takes his Village, and the other manages to reach the Hero (all this happens SIMULTANEOUSLY in one day).
6. The Red player's village is also captured on THIS day - 133.
Result: Everything turned out smoothly and synchronously - on the last day, 2 villages and Heroes!
And I played only ONCE, replaying 10 times when fighting a very POWERFUL Blue player, but otherwise, everything turned out smoothly and without tension - EASILY!;)
One more tip:
When playing for speed, FORGET that you need to build something!!!
You need to take what you have and run FORWARD!
When playing to conquer Europe, I captured more than 35 Castles with creatures of levels 1-2!
The same is true here!
The only thing I built was OGRES - AND EVEN THEY WERE NOT NEEDED!
Of the creatures of level 4 and higher, I only saw Hydras, but after capturing his Castle, they were no longer needed!
I hope this information will be USEFUL to someone!
And I created it NOT for the purpose of completely copying my actions, but for the purpose of showing an example of a walkthrough of the map for speed.
SAVES:
Day 5
Day 6
Day 7
Day 8
Day 12
Day 14
Final save
Sincerely,
Prorock.