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Walkthroughs for custom maps.

#2959
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Marlo_Stanfield
This is a highly unfair comparison :)

Yes, in terms of effort, a speedrun through Rust is less demanding than a "full" playthrough, but the idea is implemented in a fantastic and very non-obvious way, and in my opinion, it doesn't really matter whether the author intended this possibility or not. The result is very beautiful.
I can't analyze the saves right now, and to be honest, I'm a little lazy. Can you tell me what the ingenious idea is that no one had guessed before?