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NCF – Extended list of Neutral creatures.

#2041
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RedHeavenHero
I reworked the little green men quite a long time ago. Their new version in dark-green colors was already present in the "Empire of the Unicorn" campaign, but did not exist as a separate mod. Additionally, some creatures have modified abilities and stats.

>>>Download<<<

Mod that allows hiring these creatures in the town

Page with the old version

Recruits
CREATURE_RECRUIT (600)

Recruits are drawn from peasants who have volunteered for military service. They are much better trained than militia, and their chainmail is capable of protecting its owner from enemy arrows.

Imperial Archers
CREATURE_BOWMAN (601)

The change of power in the Empire did not leave the troops unnoticed. Imperial archers are armed not with a simple bow, but a longbow. This gives them the ability to fire arrows much more frequently than crossbowmen, whose ranged weapons require some time to reload. And despite small losses in piercing power during long-range shooting, the bow has become the primary weapon of imperial shooters due to its low cost and ability to pierce the armor of an enemy soldier who approaches thoughtlessly.

Knechts
CREATURE_KNECHT (602)

Knechts are the heavily armed units of the Empire of the Unicorn. Before their massive steel shields, enemies stand as if before a mountain, unable to do anything, and arrows shatter against the shield, flying apart into splinters. Knechts are always ready to repel an attack, no matter which side it comes from.

Scout Griffins
CREATURE_SCOUT_GRIFFIN (603)

Scout griffins will be useful in battle for small sorties. They are strong and fast enough, and are also trained to stun the opponent with blows from powerful paws.

Chaplains
CREATURE_CHAPLAIN (604)

Chaplains are servants of Elrath, fighting fiercely against the undead and supporting allies with blessings. They can bring down the wrath of the Dragon of Light upon enemies, and in close combat use clubs with iron spikes.

Cavalrymen
CREATURE_KNIGHT (605)

Cavalrymen, as true knights of the Empire, are always honest, noble, and devoted to their liege and faith. Beyond this, cavalrymen are useful in battle. Riding powerful steeds, they do not waste time while moving, but instead search for vulnerable spots in the opponent's armor.

Angels of Elrath
CREATURE_ELRATH_ANGEL (606)

The angels closest to Elrath receive supernatural abilities. Thus, any light magic spell of Elrath is cast upon them with maximum power, and they are also endowed with the gift of resurrection. Angels of Elrath help the troops of the Empire of the Unicorn fight against the undead.
I downloaded the mod, but they aren't in the Castle. How do I set everything up? I have EWA 2.7.1