In the fresh mod, they are fixed using JC.
In the next version, I plan to include this fix for all templates.
Right now, I would like to address the "bad roads," especially for the blue faction.
For example, on 6lm10a, without any changes, the red faction has one road leading to the junction, while the blue faction only has a road leading to the treasure.
With the new road generation algorithm, this problem will not occur.