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how does the game handle the concept of "brain width"?
When I saw it for the first time, I was disappointed for many reasons (at that time, I didn't like fur + it was very unexpected), but then I overcame the initial barrier and started to appreciate it. This, combined with all sorts of refrigerators and washing machines in the setting, made me realize that there's no need to limit my imagination to the familiar frameworks we have here and in the West. Therefore, since then, I've been creating things that I enjoy, without worrying about "realism" and without being afraid to add things that might have seemed out of place in the past.