Strange HP values. Ideally, HP should not exceed the number of days until the meeting, otherwise various issues may arise, which we have repeatedly observed in tournaments. That is:
1) Diamond: 116 - if only medium maps are played, 115 - if fast and medium maps are played
2) Anarchy 160%: this is the most controversial point. In templates with three castles, meetings may occur earlier than 115, not to mention bugged generations. At the same time, the concept of a meeting time on Anarchy does not exist at all. What will we do if the meeting occurs earlier than the HP runs out?
3) M200: I find the HP on M200 strange; with a 4-minute timer, there should be no problem with a prolonged game, so it is not needed here, in my opinion. And the question is really pressing: what template is this? The regulations say nothing about it. I assume that it meant a match between three M200 templates, but this is not written anywhere.
4) Jebus Cross: this is exactly the case where HP 116 is too low. I would set it to 117.
5) 6lm8mm-mix: it is known that playing HL+U with HP higher than the meeting time is not a good idea. But I haven't played this particular template at all, so I might be wrong.
6) Mini-Nosta: where did 116 come from? Here, you can confidently set it to 123; an early meeting is possible very rarely.
7) Spider: HP 116 is ideal if only medium maps are played. If fast maps are played, then 115 is needed.
I hope that the HP values will be adjusted, but in general, I plan to participate.
Yes, after thinking about it, I will agree with almost all points, except for JC, 116 seems to me to be a more optimal option than 117. There will be no M200 match; there will be a Papal Skirmish. In general, I will make adjustments a little later; for now, I will close the topic to avoid flooding
Весна 2012.