Template pool: 1) Diamond OH117; 2) Anarchy 160% OH115; 3) M200 OH 116; 4) Jebus Cross OH116; 5) 6lm8mm-mix OH 121, 6) Mini-Nosta OH 116, 7) Spider OH116.
Strange OH values. Ideally, the OH should not be greater than the number of days until the meeting, otherwise various issues may occur, which we have repeatedly observed in tournaments. That is:
1) Diamond: 116 - if only medium maps are played, 115 - if fast and medium maps are played
2) Anarchy 160%: this is the most controversial point. In templates with three castles, meetings can occur earlier than 115, not to mention bugged generations. At the same time, the concept of a meeting time on Anarchy does not exist at all. What will we do if the meeting occurs earlier than the OH ends?
3) M200: I find the OH on M200 strange; with a 4-minute timer, there should be no problems with a prolonged game, so it is not needed here, in my opinion. And the question is really pressing: what template is this? There is nothing about it in the regulations. I assume that it meant a matchup between three M200 templates, but this is not written anywhere.
4) Jebus Cross: this is exactly the case where OH 116 is too low. I would set it to 117.
5) 6lm8mm-mix: it is known that playing HL+U with an OH greater than the meeting time is not a good idea. But I haven't played this particular template at all, so I might be wrong.
6) Mini-Nosta: where did 116 come from? Here, you can confidently set 123; an early meeting is possible very rarely.
7) Spider: OH 116 is ideal if only medium maps are played. If fast maps are played, then 115 is needed.
I hope that the OH values will be adjusted, but in general, I plan to participate.