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I'll write about the second one as well.
At first glance, everything is pleasant: a good stack of skeletons on week 2, an animate dead scroll, a level 4 dwelling. However, the swamp adjacent zone increased the time needed to build control; the most basic lack of con essentially didn't just slow down the tempo of map coverage, but mainly affected the development of the main hero and supplementary heroes respectively. The only one with log was one of the supports; there was no hope for boots/gauntlets.
But even that would have been fine if I had found an utopia in at least one explored zone.
Both stats and gold would have come in handy.
The only thing that was "exciting" in this game was taking the cyclops! I broke through with Armageddon, and after that, resurrected the giants.)
Dimension Door only became available on day 6, in month 1, but Red left no chance and finished me off in a computer dungeon with stats three times higher. A thousand skeletons without modifiers are, as we know, cannon fodder.
Although, perhaps I could have still fought on if I had stayed on Vindicator rather than Septuha, rubbing until it's too late, and tried not to die with Berserker up my sleeve...
But something tells me that wouldn't have saved me either: I still didn't have first speed, and Anti-Magic deprived me of any chance to resist, moreover, the opponent could easily buy himself out at any moment and confidently out-mosh in the late game.
Thank you for the game!
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ICQ 701845462