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Heart of the Night

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#215
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homm_5_fan
I was playing through the scenario with a hero. I didn't expect such a difficult challenge on the first try, so I had to replay it. Later, knowing what to expect, it became passable (good lord, why give the last Necromancer both divine power and berserk – they are mutants anyway? Or at least warn that this is the last Necromancer, because to win the battle with losses, I had to replay it many times, only using Draconians and Dryads). In general, Necromancers only lack the "Darkness" spell to make the scenario impossible to complete.
I reached the battle with Baal, but I didn't create any mini-units with resistance. I have a cloak and a beacon. The beacon works once. I don't know what I did wrong. Please take a look; it's a pity not to finish the scenario.
https://yadi.sk/d/00ckGoQBC5DKZw

As in the Master's Campaigns, the map is perfectly balanced. Despite its small size compared to his other maps, it takes 3 days to complete without cheats on Hero difficulty (the Master's scenarios took 1-2 days: the early scenarios for the Mage were very tedious and made me want to quit, but the scenarios for the Demon were of higher quality). If you play for an hour or two, you lose the thread and interest; if you play for a long time, it starts to get boring. It is not recommended to try alternative builds, as this will waste time replaying (because you want to know how it all ends).

The map is excellent; respect to the author. I hope to see a sequel (preferably similar to the Unicorn Empire campaign or the Escape scenario in terms of the time spent on a mission. The timing is perfectly balanced in those, and you want to replay them constantly. But this format of huge maps is unrewarding because only hardcore players have that much time, but even they, I'm sure, are left with an unpleasant feeling and don't want to play the map again). Creating such a map takes a lot of time and effort; maybe it would be better to make several smaller ones? Everyone would be delighted).
Thank you again for your work.

Thank you for the feedback; I will take a look at the save. The campaign is in progress; there will be maps that are both quick and dynamic, as well as those designed for a fairly long playthrough.
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