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I was playing through a hero scenario. I didn't expect it to be so difficult the first time, so I had to replay it. Later, knowing what to expect, it became passable (good lord, why give the last Necromancer godlike powers and berserk? They're already mutants! Or at least warn me that this is the last Necromancer, because to win the battle with losses, I had to replay it many times, only using Draconians and Dryads). In general, Necromancers only need a "Silence" spell to make the scenario impossible to beat.
I reached the battle with Baal, but I didn't get the mini-quest for resistance. I have a cloak and a beacon. The beacon works once. I don't know what I did wrong. Please take a look; it's a shame not to finish the scenario.
https://yadi.sk/d/00ckGoQBC5DKZw
Like in the Master's campaigns, the map is perfectly balanced. Despite its small size compared to his other maps, it takes 3 days to complete without cheats on a hero difficulty (the Master's scenarios took 1-2 days; the early scenarios for the Wizard were very tedious and made me want to quit, but the scenarios for the Demon were of higher quality). If you play for an hour or two, you lose the thread and interest; if you play for a long time, it starts to get boring. It's not recommended to try alternative builds, as you'll waste time replaying (because you want to know how it all ends).
The map is excellent; kudos to the author. I hope to see a sequel. (Ideally, something similar to the Unicorn Empire campaign or the Escape scenario in terms of mission time. The timing is perfectly balanced in those, and you want to replay them constantly. But this format of huge maps is unrewarding because only hardcore players have that much time, and even they probably end up with a bad feeling and don't want to replay the map). Creating such a map requires a lot of time and effort; maybe it would be better to make several smaller ones? Everyone would be happy).
Thank you again for your work.