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Walkthroughs for custom maps.

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#2922
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Regarding the randomness in battles, there's another interesting point: is it really true that the author intended a specific algorithm with exploiting random chance in a particular battle, or is it just something we've imagined? Those who played "Ira the Mage" probably remember the section with breaking through the anti-magic garrisons with dragons on the water. I myself was sure that the idea of completing that section involved exploiting morale, but no. The author of "Ira," as it turns out, despises the randomness in Heroes and completed her map without any reloads in a very short time. And we shouldn't forget that often, if not completely avoiding the influence of randomness on the course of the battle, we can significantly reduce it. For example, placing fearless units behind a force field against enemy Azure Dragons, or not building a strategy based on blindness when we are facing Thorgrim, etc. In general, my point is: sometimes the author isn't a "sadist," but the player themselves chooses to keep banging their head against a wall and blames the author instead of themselves.

Added 10 minutes later
And in general, given the presence of turbo animation and an understanding of how to manage randomness, the RNG problem shouldn't seem like such a big problem. Personally, randomness only really bothered me when playing "Limes Inferior," and even then, it was because of the 200% difficulty, but otherwise, everything was always tolerable in this regard. Except for perhaps some occasional difficulties that I remember now.

Added 4 minutes later
In "Lord of the Rings," by the way, I don't remember any problems with defeating the cows at the beginning of the game; you can even take archers with you into the battle :smile32:

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