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Walkthroughs for custom maps.

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#2916
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This is a relevant question, but it is more of a worldview and even philosophical one. In our time, experienced players are no longer interested in ordinary maps with ordinary battles, and now they are looking for more intense experiences. It seems that almost all Chinese maps (from those I have seen or read) stand out precisely because of their pronounced tendency towards BDSM hardcore, since not only do you have to fight enemies that are many times stronger than you, but the authors have also deliberately introduced elements of randomness, making the battles winnable, even after determining the winning tactic, only after several or many attempts. Usually, there is a whole range of random factors: magic resistance + artifacts that enhance it, Wizards, mythical dragons, creatures with special abilities, and finally, morale and luck. And after seeing so much of this, authors from other countries are also practicing sadistic battles on their maps. Everyone decides for themselves what level of hardcore is acceptable for them. Another factor often turns out to be decisive: the presence or absence of time to replay battles, given that most of them usually take a considerable amount of time. Multiply ~30 minutes by the number of attempts in one battle – how many people are willing to go through that?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

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