I agree that there are balance issues with the map, but some players have managed to complete it even on previous, even more unbalanced versions. Besides, this is my first experience, and the balance problems here stem more from some initially flawed conceptual decisions. So, based on this experience, I will try to avoid such mistakes in the future.
- There are gremlins everywhere, and their special ability on the map is useless. It would be much more useful to have gremlin masters - to resurrect golems and repair machines. When I reached the fort, I changed them, but then I had to merge the remaining joining stacks.
- Karlam didn't have the "Summon Ship" spell. Maybe a scroll should be somewhere? I had to teleport the hero to the Castle so that he could learn this spell.
- And when I maxed out one of the schools for Karlam, the spells still didn't appear. At all. It would be good to at least allow building a guild in the Castle up to level 5 after unlocking the passage, in my opinion.
- At the end, the console was full of errors. In the first battle of Karlam with Baal, I didn't put on Sandro's cloak, and after winning the battle, I was immediately given a defeat. I replayed the battle, already with the cloak, and after it ended, there were a hundred "Object "Greta" is not exists" errors in the console, but the Walkthrough continued. After the final battle and cutscene, everything froze, and the game didn't finish. The console displayed the message "Object "Karlam_copy" is not exists".
In any case, thank you for the feedback. It's especially nice to see feedback from someone whose maps largely inspired me to create my own;)