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HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.

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zahar0z
Mount and blade, jedi academy, kotor, TES series, call of duty. Why go far, Heroes 3 HotA. And that's only what comes to mind immediately. Well, basically, I also did some minor modeling for the 5th game, a gargoyle head for example.

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Regarding the position that "only what didn't make it to release is valuable," I don't understand it; is this some form of "the grass was greener back then"?

Regarding the models from the 6th game, I say again, some models from the 7th are identical to those from the 6th, for example assassins or Namtaru; you just need to take the texture from the model in the 6th and put it on the model in the 7th. The UV map and geometry are the same.

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Regarding retopology and animation editing. In short, whatever. There's probably no point in me writing anything about this.

Added after 46 minutes


It sounds almost as if you are telling me what to do. That's not cool. There is no need for this stupid toxicity. Alright, I hope it just seemed to me that you were arrogant and I am actually mistaken. Just in case, sorry if I happened to say something unpleasant to you.

At the moment when I, at Psath's request, was re-rigging Kha Beleh to a titan skeleton so he would have a walking animation, there was no way to import animations into the game. Therefore, the optimal solution for the situation was the one I chose. Unfortunately, I didn't have some plugins and I didn't think of your clever trick with manually changing the Maya version, so any new animation was out of the question.

And even now. There is a big difference. Slightly adjusting an existing animation—just dragging one bone in space and creating a new keyframe. Or making a walking sequence from scratch with an animated cloak, given that after export we get the skeleton without control elements. Guess at a glance which of these is easier.

That is, speaking metaphorically, it sounds like this: I say, "it's easy to move a brick from one place to another here," and you say, "you should have built a house instead, and without half the tools, since you're so smart."

Of the games listed above, I haven't played any of them at all; you know better.:smile04:

The point is not that "the grass was greener back then," but that if it didn't remain somewhere in public access, there are no options left other than admiring it in screenshots.

I only found out about the titan a month ago, so I won't nitpick (I'm just a bit obsessed with perfection), and anyway Maya isn't even needed for animation export; you only need granny export version 2.5.0.0 for 3ds Max