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what does that have to do with it? any random map in Heroes is random, and with equal play, the layout will win, that's one thing secondly, there are different templates, there is "9day wonder" which is a kind of JK for M200, there are mirror maps, etc. In any case, on any map, the one who is more skilled and wants to win more will win, regardless of the map size so it's only a matter of time spent on the game and mental effort put into the game (number of actions per turn, etc.) and that's where the discrepancy I pointed out in the previous post lies
It's about the degree of randomness's influence on the result. For example, on M200 or Jebus (including JK), the probability of a weak player beating a skilled one in a single game is much higher than, say, on XL+U or h3dm1/2. Therefore, it's quite logical that such templates should award fewer points.