Do these new models also have problems with animations? I understand that it is still not possible to create a movement animation like that of normal creatures?
And in general, how problematic is it to work with these models?
Most of the problems really lie in the animations, and the movement animation is the least of the problems, since a cyclic run in place exists in almost all models and only needs to be adjusted for "heroes." Although, sometimes this can be extremely tedious if you want to do it well, without seams and jerky movements of the model, but it is still possible.
In addition, there are many options for implementing creature movement. For example, in the neutral models that I announced, the wolves have a classic running animation on the ground, the phoenix flies, the cobra burrows into the ground, and each of the 4 elementals has its own unique movement animation. So you can approach this in different ways.
But with some other animations, it can be quite difficult, since the models from WoW are not designed for strategy games, and many of the necessary animations are simply missing or need to be edited. In such cases, the desired animation has to be literally assembled frame by frame from different animations (combined/cropped/glued/adjusted by frames and speed). This is a rather laborious process.
As an example, you can look at the fire elemental model. In WoW, these creatures deal damage in melee combat, and they do not have a shooting animation, but in Heroes they should be ranged attackers, so I had to create a shooting animation for them. In the end, it turned out quite well; you will soon be able to see it for yourself. :)
I tried to change the geometry of the standard models, and it didn't work. After exporting the changed geometry, the skinning was displayed incorrectly. I think I might try to get models from other games.
Try it; there are many interesting models from other games. The Heroes Community will be grateful... probably... :D
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884