Version 2 Fixes:
1) The Tear of Ashi has been moved, and the number of obelisks has been reduced.
2) The hero Benabar is no longer level 1.
3) The price of slaves at the mage-merchant has been adjusted.
4) Enemy heroes no longer flee.
5) Monsters are now less loyal and join less frequently.
6) Orcish cities no longer become Orcish after Kurak arrives.
7) Slave mines now generate less income, and the required guard has been adjusted.
8) Minor changes to the quest board assignments.
9) Other minor fixes (e.g., the appearance of dwarves in Kurak's army...).
It's great that the author found the time to refine the scenario. As a result, version 2.0 can be played without bugs or crashes. I'll add that the scenario, although challenging, is very interesting and dynamic.
A walkthrough of the scenario by Heroes for fan on Hero:
https://www.youtube.com/watch?v=LznlGDJ3t4o