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Hmm. I didn't know that. Can you provide a link to the manual?
So, if I understand you correctly, it's possible to remove any objects for any random template, right? And the map in the game itself will be generated without them?
Then why not implement enabling/disabling objects with simple checkboxes directly in the game during map creation?
In HotA, what personally bothers me most is the clutter of new objects. If they are removed, it becomes SoD without bugs, with adjusted skills, convenient buttons, etc.: everyone would be for that.
http://h3hota.com/ru/templates
The editor itself is the file RMG Template Editor.exe in the game folder.
As for why it was implemented this way and not another — don't ask me.