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HotC has a template editor where you can, among other things, disable any objects (including all the new HotC ones). But it's easier to write about the lack of optionality and the impossibility of disabling innovations than to try and figure it out. This is exactly what sectarism and an unwillingness to accept something new are.
So, if I understand you correctly, any objects can be removed from any random template, right? And the map in the game itself will then generate without them? (Meaning any template can be modified?)
Then why not implement enabling/disabling objects with simple checkboxes in the game itself when creating a random map?
In HotC, what personally bothers me most is the clutter of new objects. If they are removed, you get SoD without bugs, with adjusted skills, convenient buttons, etc.: everyone would be for that.
Нам это идеально подойдёт! (с)
"Совесть - она либо есть, либо её нет" (с) RedWhait HP
"Совесть - она либо есть, либо её нет" (с) RedWhait HP