By the way, a question for those who have played Metataxer.
I started, but couldn't finish it; there are too many planned random events and the need to account for hidden mechanics of various things, for example:
1) In a battle against the Rust Monsters in the castle, after turn 111, it often happens that the catapult breaks through the wall on turn 2, and that's it; you have to start over.
2) If you place two Griffins on top and two Djinns on the bottom, the Ifrits behave differently, and the battle cannot be won without losses.
3) A battle between 2 Djinns and 1 Behemoth: we have 6 spells, and it may not drop Fire Shield twice (if you watch videos by Rouzkavalier or Dandy); in their videos, Fire Shield drops twice, but sometimes, out of 6 casts (three for each Djinn), only 1 shield drops, or even none at all, which makes the battle unwinnable, and you have to start the game again.
4) A battle against the Fairy Dragon (in Rouzkavalier's video, the Magic Dragon attacks the Titan with a single spell on the first turn), but Chain Lightning or Meteor Shower may drop on the first cast, which the Fairy Dragon uses to damage several Djinns.
5) A battle in a garrison, where one Titan, supported by Djinns, defeats the Dogs and Demons; there, too, the Djinns may have some random events happen, so that the Titan is killed, and the battle has to be replayed.
and so on; there are other similar situations.
In this map, everything is very, very delicate and right on the edge, so there is no definitive answer