
If you liked Fallout 4, then this is the game for you. The graphics and gameplay are similar, although the weapon customization is much more rudimentary. There are only about ten weapons: PISTOL-RIFLE-ASSAULT RIFLE-SHOTGUN-MACHINE GUN, and they are made so well that each has several versions for different upgrade stages, differing only in higher stats; even the name and model remain the same. Shooting is as enjoyable as in Fallout 4, but it's monotonous because the weapons don't differ much, and there are only a couple of weapon skills, and the ways to deal damage are limited.
There are even fewer enemies: bandit, bug, gorilla, lizard, two types of robots, dog. This is for "all" the planets, and there are very few of them, really only three and a half, and they differ from each other only in the texture of the ground. By the way, the "planets" are just an excuse to split one not very large open world into several small, depressing locations, each 2x2 square kilometers.
In one of the bars, a worn-out old man tells stories about how he survived in the natural anomalies of a wild planet and what amazing sights he saw. These one and a half stories are just a mockery from the developers; this is the closest you can get to experiencing the exploration of alien worlds in this game, because you certainly won't see any of it yourself. All that awaits you is running around the hills, endless shooting at gorillas, lizards, and bandits, and looting thousands of identical containers and bodies for half a dozen coins or cartridges each.
In general, in terms of gameplay, it's like Borderlands, but heavily cut down. If you like that, then you're in luck.
The story is quite dull; don't expect it to be on par with Vegas (assuming Vegas is a benchmark); here, too, everything is quite close to Fallout 4, only even more cut down and intimate, because there are only 3.5 locations, 2x2 kilometers each. In terms of story and quests, you can still enjoy it and do something at the beginning of the game, laugh at the trendy, modern, and discourse-driven writing, but after 10-15 hours, even that is gone; all the stories turn into mediocre fetch quests, kill, and talk quests, seen and rehashed in every other RPG a hundred times.
They say that RPG fans love it when their character progression affects the ways to solve quests and allows for non-linear outcomes. There is almost none of that here. Yes, you can say four phrases with different nuances, of which one is conditionally for the corporations, one for the workers, one neutral, and one "goodbye" or "I'll kill you," but in the end, your choice doesn't affect anything. This is in terms of non-linearity, and in terms of solution options, you can either shoot everyone, pass one or another skill check, or manually steal an item/read a terminal. In the end, none of these options affect anything either. That is, the "non-linearity" in the ways to solve problems is on the level of Deus Ex 3, when you stand in front of a locked door that you can pick with a lockpick or open with a key, and right next to it is a box with a ventilation shaft leading into the same room, and on the other side is a computer that will open the same door. However, given that the progression here is very casual, you will most likely be able to pass any skill check right away because you have enough experience for everything.
The good things: decent shooting until it gets boring, some good humor, and occasionally a good atmosphere and references. Everything else is quite mediocre. 5/10 is the most generous score I can give it, and that's without being a hater, with a cool head, after honestly spending 25-30 hours, reading the dialogues, and so on. But you can also look at the ratings and read reviews on the internet if you want, and you will see that die-hard fans of Vegas give it 75-80, which speaks for itself.