Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The map turned out to be quite decent, but in many places it lacks proper design. For example, why give dwellings that don't belong to the faction? Gathering creatures for the army – they don't represent much value as combat units. Killing them for experience – but there's a development limit, which is easily reached even without that. The hero's development limit should be mentioned in a prominent place. I didn't expect the limit to be so low, so my hero turned out to be quite flawed. The exchange with the prophet is unnecessary. The army becomes very large because Necropolis dwellings are given (they could also have been reduced). The player gets everything "in abundance" – they aren't restricted in any way. This doesn't add to the map's appeal. The idea with the fog is good, but the swamp could have been drawn more interestingly.
P.S. "Get Sandro's Cloak and the Necromancer towers." – did you mix up the preposition in the alliance?