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The map turned out to be quite decent, but in many places it lacks proper design. For example, why give dwellings that don't belong to the faction? Gathering creatures for the army – they don't represent much value as combat units. Killing them for experience – but there's a development limit, which is easily reached even without that. The hero's development limit should be mentioned in a prominent place. I didn't expect the limit to be so low, so my hero turned out to be quite flawed. The exchange with the prophet is unnecessary. The army becomes very large because Necropolis dwellings are given (they could also have been reduced). The player gets everything "in abundance" – they aren't restricted in any way. This doesn't add to the map's appeal. The idea with the fog is good, but the swamp could have been drawn more interestingly.
P.S. "Get Sandro's Cloak and the Necromancer towers." – did you mix up the preposition in the alliance?