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There's the opponent's turn time to consider your next move. Ideally, the turn time should start immediately after the opponent passes (like on chess clocks). But, considering possible bathroom breaks and other things, this isn't done.
There's no production need to speed up the games.
When it comes to thinking in the final stages, Reddit will still take half an hour, regardless:smile40:.
By the way, regarding PVP battles, this is an interesting point that has been raised repeatedly. There's something to discuss here – for example, a maximum time for a single action in battle. But, until a separate timer for PVP battles is implemented, I'm afraid it won't go beyond discussion.
"Stupidly dragging it out"? That's exactly what I'm saying. You can speed up the game to the maximum: you press a button – a trained computer builds optimal chains, plans routes, and conducts optimal battles... Bang – and in two minutes, you get a winner.
Now, regarding what Lizard wrote about mirrored templates. The thing is, when forming the template pool, I was guided by the spelling that was sent. I don't even understand how many different types of mirrors there are now and how they differ. I only know that there are versions with cut-out overpowered heroes. So, it's much simpler here – it's possible that most people meant the version 2.1 mirrors (is that how they are correctly written?). But you can decide this among the players who will participate, with a simple vote (if different versions of the mirrors remain by that time).
Нам это идеально подойдёт! (с)
"Совесть - она либо есть, либо её нет" (с) RedWhait HP