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Online Lobby

#23
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Based on my estimates: Less than what's needed for browsing the HeroesWorld forum.

One game is a one-time transfer of a map to/from the server, for example:
90 KB for XL+U and 250 KB for G+U (this is for random maps. Custom maps can weigh 1.5 MB or more)
Next comes the exchange of a ridiculous amount of bytes, including global chats.

In general, 2G on a mobile phone in the middle of nowhere handles the lobby.

This is all for a single player.

Honestly, I was very surprised when at the last CIS (I think) event they played not through the lobby to save traffic.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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