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World Team Cup 2019! Discussion about organizing the second world championship.

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#69
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Armageddets
We can adjust the rule regarding stalemate situations, but then it won't be entirely rule-free. Overall, I'm not against it. Also, there's an unpleasant situation regarding the War Bonds.

Removing skills is just a suggestion, if the participants don't mind. It doesn't turn Soda Hotu into anything else. It's like saying that introducing War Bonds in Hotu turns it into a Vault of the Titans, in which War Bonds appeared earlier, albeit in a different form.

Reducing diplomacy is also a suggestion. I think it would be beneficial, but it's not up to me to decide, so I'm listening to the players.

Thank you for the criticism and justification. I'm taking it into account, as well as the opinions of Merlin and some other players who expressed their views in private messages and on the forums.
I remembered a game I played with someone:

War Bonds were in play; I had a stack of skeletons left, about 1000+, and my opponent had 8 Archons. They would lose about half the time. And the opponent was running around the map away from me. BUT I could have won (I don't remember, I think he agreed and then put himself in a position to end the battle).
The opponent had low morale.

All I needed was 3 consecutive anti-morale attacks from the Archons:
The chance of anti-morale is 4.2%. 3 times in a row is 0.008% or 1 time out of 13,000 rounds (approximately).

BUT! purely based on the game mechanics, I would have won that battle. It would just have taken 13,000 rounds (or 3 rounds, randomness is randomness).

And should we limit that? If so, then people go into the Crypts with 1 Angel and take it with morale. They can spend 100 rounds there if they're not lucky. Should we limit the Crypts then?
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