Dismal poverty, a crooked road, rags on turn 1, a stupid Necromancer with Earth Magic and Logistics, but without Necromancy, and no recruits either. On turn 2 I found a Griffin Conservatory, but it was a pain to waste 4 days on breaking it open, replenishing mana, and then on foot I ran aimlessly, only to be killed by a scout with no mana.