Skip to content

World Team Cup 2019! Discussion about organizing the second world championship.

User Avatar
#49
Auto-translated
I’m talking about these new features:

6) If a stalemate occurs in battle, where one player cannot catch up to the other, and the other cannot kill the first, a draw is recorded in the game if neither player wants to bribe or flee. If, due to morale, a player wants to try to catch up to the other, they can do so up to round 50, inclusive, after which either a draw is recorded, or they are forced to flee or bribe.

In my opinion, this is a strange rule, and I don’t understand why it’s needed. If there is morale, let them catch up; if not, let the attacker bribe. It is very rare for someone to run away from gnolls with morale, saying, “There is no pseudo-randomness in Heroes – morale may never trigger” (c) Arthas..

List of plugins (still under discussion):
- Removal of skills in witch huts and at scholars

Why?.. Don’t turn SoD into HotA if you don’t want to play HotA.

- All heroes always start with three stacks of units and a second-level building of creatures.

Why?.. Don’t turn SoD into HotA if you don’t want to play HotA.

- It is also planned to reduce diplomacy (so that it is only for money, and some units on the map will never join).

This is also a questionable new feature, although it may have some merit..

In general, I have expressed my opinion.
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger