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Any in-game limitations affect the balance just as much as changes to something else. The only difference is what exactly it affects and why it's being done. The HotA rules were tailored to the rules of this portal. We are tailoring the game to our tournament and its rules. Or do you think that limiting the game doesn't affect the game balance and isn't much different from the original?
Regarding HotA, I've already said that HotA doesn't allow you to customize the game as flexibly as SoD. And if I can't disable what I don't like or don't need for a specific format, then there's nothing for me to do in it. I don't accept any mandatory elements for players on a permanent basis without the ability to change them to suit themselves. It doesn't suit me. That's why I don't understand what double standards have to do with it. I've written this many times and said it too. Apparently, I'm hard to understand, or I don't even know.
Regarding improving skills, it's not just in WoG, but also in HotA (magic resistance, scouting, etc.) and some other versions. But I do this temporarily for a specific format (and for the most part, it's about fixing bugs - the rest was just a suggestion for players), while in HotA it's permanent.
Regarding HotA, I've already said that HotA doesn't allow you to customize the game as flexibly as SoD. And if I can't disable what I don't like or don't need for a specific format, then there's nothing for me to do in it. I don't accept any mandatory elements for players on a permanent basis without the ability to change them to suit themselves. It doesn't suit me. That's why I don't understand what double standards have to do with it. I've written this many times and said it too. Apparently, I'm hard to understand, or I don't even know.
Regarding improving skills, it's not just in WoG, but also in HotA (magic resistance, scouting, etc.) and some other versions. But I do this temporarily for a specific format (and for the most part, it's about fixing bugs - the rest was just a suggestion for players), while in HotA it's permanent.

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