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Actually, I found the reduced level of danger to be more appealing. Especially since everything changed drastically in the second half. Partly because of the new system, which seemed not only overly complicated or poorly balanced in certain aspects but also resulted in a very high character mortality rate. It felt like I was playing some kind of wargame, only instead of a disposable "orc-warrior 2," I had an NPC or another player in my hands. As far as I'm concerned, it's not the best fit for role-playing parties, where each character is important and there are no nameless pawns to sacrifice.