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The Empire of Reimia (3)

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I will finish the character storylines in a separate post. If you feel like writing an epilogue (or a storyline as the main events unfold), I recommend waiting for my posts and coordinating certain details with me.

As for the game itself, I really enjoyed the first part because it focused on the social element of the gameplay, which I've wanted for a long time but couldn't really implement. The second... As I said before, it's good to play when you're not feeling too good or too bad, because when you're feeling normal, it's more interesting to do other things that don't require so much effort and time, and because when you're feeling bad, you don't have the energy to manage things and especially to do calculations. Unfortunately, shortly before the start of the second part, my mood was severely affected by external factors, which forced me to continue the game in a terrible state. The quality of the game suffered greatly; I skipped many things, didn't finish others, and so on, and in the end, I decided to fast-forward the storyline to the epilogue. Of course, since I was still interested in the storyline, I could have frozen the game and continued it later, but... We all know how that ended in the past. Well, it's a shame, but it's better this way than usual.

Regarding the gameplay and combat system: I liked how they turned out, but there were even more various modifiers and other complex things than usual. After all, these things should be calculated by the computer, not by a person.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария