Maybe we should make Heroes more linear, like chess; built the guild and got exactly that spell, 3 different buildings for control spells; we remove all scrolls and shrines from the map; instead we add something else; regarding the AI, there's the PvP option, it just needs to be refined; also, we could create a newbie-friendly OH for 5 or more players; so that more players come.
We need to rework the PvP battle option with the possibility for the AI player to decline a fight if the battle is 100% lost; to avoid unnecessary clicking.
Oh, I finally found out who the legendary DaU everyone's talking about is.
Make Heroes even more linear than in HotA, or on Jebus Cross?
Interesting.
Newbies won't come to Heroes, at least not super-motivated ones, due to the lack of competitive organizations and high prize pools.
There's a typical example from recent games:
In early 2019, a custom game came out in Dota, Dota Auto Chess, which generated unreal hype at the time, and DAC was watched more than Dota itself.
GabeN realized there was money and hype involved, Riot realized there was money and hype involved, EpicGames realized there was money and hype involved.
At the same time, Drodo - the authors of this custom game - were developing a mobile game and the custom game itself.
As a result, Drodo signs a contract with EpicGames, while Riot and Valve decide to create their own clones.
Since a mobile game can be made without much trouble on Unity, with already existing models, and Riot has its own platform in the form of LoL, these games release on the same day, beating the EpicStore by several months.
GabeN and Riot say, here are our beta versions of the games, come to us, we'll update them and hold tourneys with prizes. And players, like sheep, go to the unfinished crap because money, money, money.
EpicGames realizes the heat is on, and announces a tournament for $1kk.
Then they release their game, and it's rawer than boards that have lain in the rain for 7 days, half the functionality doesn't work and it smells like a failure.
But we announced the tourney, and all the dates are already set.
As a result, the tourney qualifiers are moved to the mobile version of Drodo Auto Chess.
And players, like zombies, go play it, practice, because of the millllllllllliooooooooooooon.
And there are only 2 slots, and a ton of players, and the game is random.
As a result, having played the qualifiers for the tournament, everyone drops the game.
So, what do we have:
GabeN's crap (I can't call Underlords anything else)
Riot's slightly different casual stuff, with a stolen idea and mediocre implementation
Drodo's mobile game lagging 2 months behind in development
EpicGames' unfinished game
And the most beautiful custom game, full of innovations and interesting strats
And everyone has already lost their playerbase...