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“Heroes of Might and Magic V: Tribes of the East”

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#666
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Regarding the skill wheel and easier achievement of Creature Ability (CA). I read a very insightful statement here that now there will be only three paths of hero development for CA: standard and a custom path. There will be dozens of times more of these custom paths than there were in the previous expansion. And the weakness of Dwarves/Mages/Humans is a myth (the same training hasn't disappeared anywhere). Believe me, many already consider Charisma to be ruined (two or three extra skills is a lot in a rush) and are seriously considering that the Necromancer option for summoning (especially in light of the weakening of "Exile") or Pyromancy/Chaos has become much more attractive than it was before (and summoning was already strong). And in general, the same information creatures will 100% be used by summoners (now Daleb has been strengthened by weakening her. She will stop being banned, I really hope, because the ball is weak, but as an information creature with summoners, she is strong), and sacrificing a large number of Dark creatures for CA, I'm not sure it's a fair trade (and now you can really try Chaos, and of course, Light remains strong, only it's harder to get). Considering that information creatures don't really need to be used in the endgame, or rather, for everyone except Demons, they haven't become any worse (if information creatures, with their defense, stand and block, instead of attacking, they will be dead). In general, for me, CA is still the same fun thing, and not a real way to play in a duel against another player. But in any case, everything will become clear only with the release and this very game against another player 8))
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.