In some areas of the map, creature stacks will move and block paths to objectives every day. If they are difficult to kill, you need to keep this in mind to avoid getting trapped. There is a pattern to these movements.
Unfortunately, I didn't take this into account. As a result, my hero got trapped. I had to restart. Overall, the scenario is interesting and dynamic. If I compare it to other works by this undoubtedly talented mapmaker, I consider it one of his best.