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#570
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Constellar
Are there any tools in 3ds Max that could simplify this process?

Hmm, I don't know about any such tools, but here's an example: the most poorly implemented model is the Knight hero for Haven, which has a huge, awkward skeleton and 7 parts (the banner and standard-bearer cannot be used due to the particularly awkward skeleton of the original).
I divided the Smd clone into 6 parts and simply copied the skinning to the parts. In Maya, all the bones that had skinning to certain parts were linked to those same parts, and the result was this: